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Archive for August, 2009

Pics from the Offerpal Poker Night

Last week, Offerpal held a poker night at the Blue Chalk Cafe in Palo Alto for all of our social/gaming friends. We had a great turnout, and we’re glad to report that on a night when the theme was “Win Mitch Liu’s Money,” a lot of people did exactly that!

Thanks to everyone who showed up. Hope to see you again at our next event, when we’ll be hosting the the official “After Party” the night of the Virtual Goods Summit.

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Thought Leadership Series: Ritesh Khanna on key metrics for online game developers

Offerpal Media is thrilled to begin its ‘Thought Leadership Series,‘ in which we will interview some of the foremost experts, entrepreneurs and, yes, “thought leaders” in the field of online gaming and social publishing.  In this inaugural post, we interview Ritesh Khanna, President and CEO of Clipwire, who’s Nitrous Racing games on Facebook and MySpace have some of the most active and engaged users on either platform, on what metrics to watch out for when monetizing online games.

riteshnew Interview with Ritesh Khanna : President & CEO of Clipwire Pte Ltd

App Name: Nitrous Racing

Based in : Toronto, Canada.

Offerpal:  Tell us about the company you are building and your app?

Ritesh : Clipwire is very different from many of the other companies you often hear about in this space.  What we’re not trying to do is build the biggest company, as fast as we possibly can.  We’re instead trying to build a company based on high quality, unique games that are genuinely fun to play and build.  We believe that in the long run, having a company built around this culture will not only attract great talent but also expose us to the best opportunities.

We try to use the bigger names in gaming as role models to help us decide what kind of company we want to build, and we really see two types.  The ones that want to have their hands in everything and build at least one game in every genre; and the ones that build their company around a small group of fantastic franchises, we’d like to be more like the latter.

Over the last 7 months, we’ve taken our flagship game, Nitrous Racing (http://apps.facebook.com/nitrousracing or http://profile.myspace.com/Modules/Applications/Pages/Canvas.aspx?appId=119502) and have grown it into a product we’re very proud of.  We very often get players whose first reaction is that Nitrous Racing is just another one of “those” games, but then dig a little deeper and realize the experience much more unique and engaging.

Our newest product, Monster Defense (http://apps.facebook.com/monsterdefense/) is our first Flash based product.  Based on recent trends, it’s become very clear that the future of gaming on social networks is Flash.  Right now it’s a typical tower defense game, in beta mode while we balance all the monsters and traps. But next week we’re adding a multiplayer edition which will allow people to play against their friends in real-time, which as far as we know is a first for Flash based tower defense.

Offerpal:   What are some of the key metrics to watch out for when measuring the success of an app?

Ritesh: At Clipwire, we divide the metrics we watch into two categories.  The first are metrics related to viral/organic growth channels, the second is revenue related metrics.

For the viral channels, the idea is to optimize on each individual channel.  So what we’ve done is built a model where we’ve taken each channel on both, Facebook and MySpace and ran various test to see how we can drive the most traffic on it.  For example, we’ve tried placing Facebook requests in several places in the game flow and used a wide variety of texts, we then measured the amount of clicks and installs each combination delivered and pursued the best performing one.

Optimizing on revenue is critical to keeping the company sustainable and to allow us to continue to improve our products.  Naturally, an important metric to watch is total sales; we measure it in revenue per user, per day.  But to us, the most important metrics are surrounding repeating sales.  Having people buy more than one thing tells us two things.  One, that they were satisfied with their first purchase, and secondly, that they find value in our product.  Since most purchases from us are considered micro transactions, if a user doesn’t find value or isn’t satisfied with a purchase, we know we have a serious issue we need to address.

Offerpal:  What kind of virtual goods do you recommend for building a robust virtual economy?  How  can publishers drive sales of virtual items?

Ritesh: Although there are some items that are guaranteed to be successful in any gaming environment, such as a mystery box (where the outcome is only know after the purchase), I’ve found there is never really one particular item or package that can work everywhere.

The best way to know what will be successful is to listen to users — what they ask for, and what they buy.  Try various things,  you will eventually come across something that suits your game and users really well.

Offerpal: What are some of your best tips for monetization?

Ritesh : For us the single most important thing to effectively monetize a game is to provide outstanding customer service.  Many users are still uncertain about sharing their billing information online and the whole online payment process.  Just knowing they have quick access to someone at Clipwire increases their confidence and satisfaction with their purchases.

Beyond this, we make an extra effort to ensure users have a full understanding of the product before they purchase it.  We do this by adding images, descriptions and an e-mail address for questions.  I am very often surprised with the lack of detail in the interfaces for virtual goods.

We’ve also found adding more payment options can give sales a boost.

Offerpal: What are your thoughts on spending on inorganic marketing initiatives?

Ritesh: My personal policy is try give most of those opportunities a try.  Generally speaking, retention is lower on this type of traffic, but even with that it can make sense to pursue purchasing traffic.  If after I try it, the cost of acquiring a user exceeds the revenue generated from a user, I won‘t purchase any more.

There is also huge value in having a large user base when it comes to cross promoting apps, so buying traffic makes a lot more sense for companies with a larger pool of games.

Offerpal:   Are you concerned about the current economic downturn as you build your applications?

Ritesh: I hear a lot of talk about certain industries, including games being “recession proof”. Having built these types of games since 2003, I can say for certain that the revenue per user today, is  less than what it was before the downturn.

The reason I don’t see it as a concern is that the channels of distribution available today, weren’t available a few years ago, such as Facebook and MySpace.  They, allow us to reach a far larger audience at a far lower cost, and they’re continuously growing and improving to help us reach even more people.  Those numbers alone are enough to offset any slump in revenue.

Offerpal:   What motivates and inspires you to continue driving value for your customers?

Ritesh: It’s really the players themselves.  It’s very exciting to see thousands of people enjoy our original game ideas and mechanics.  We recently launched a content pack for Nitrous Racing called “Goldfender”, which was our largest, most detailed job line ever.  We spend a huge amount of time on getting it out and the great positive feedback from those who played it was very inspirational!

How to quadruple revenues on iPhone apps

TapDefenseYesterday, Tapjoy published a case study on their blog about how the company more than quadrupled the revenues on their popular iPhone app, TapDefense.

How did they do it? Through Offerpal offers and Rewarded Installs, both available through the Tapjoy SDK.

TapDefense is one of the more popular Tower Defense games on the iPhone. It’s a strategy game, where the user must place towers on a grid in such a way as to stop the enemies from getting through the map. With different kinds of towers and killer animations, TapDefense provides hours of fun for players.

TapDefense integrated the Tapjoy SDK and started selling new “towers” to users in exchange for users filling out offers. Offers included installed other iphone apps (both free and paid), and/or filling out CPA offers from advertisers, which were provided by Offerpal through the Tapjoy SDK.

The results were impressive. After Offerpal offers with Rewarded Installs were integrated into the app, users immediately started filling out ad offers and installing other apps in order to get their new “Towers.” These rewarded offers provided a whole new revenue stream for Tapjoy – within the first few days, this new “offers” channel was outperforming banner advertising by over 3 to 1, bringing TapDefense’s revenues up to their highest levels ever.

To download the Tapjoy SDK and easily integrate Offerpal offers into your iPhone app, visit www.tapjoy.com.

Meet Offerpal at Engage Expo: Register today & get a discount of $200

Offerpal Media, CEO and founder, Anu Shukla will be  speaking on a panel the Engage Expo! on Sept. 24th.

The panel will focus on the topic of  Monetization of Social Games and Applications, specifically, thought leaders on it will share their insights of “What Works and What Doesn’t”.

As a leader in the virtual currency monetization, Offerpal recognizes that the online economy of social games and applications requires new and innovative payment methods to convert users to customers.  We are happy to join this  conversation intended to compare the various payment models and discuss where they excel and where they come up short. Plus, cover the impact universal currencies and payments with mobile devices will have on driving the market forward.

Please join Anu Shukla at Engage! Expo, Sept. 23-24 in San Jose. Engage provides insight into the best practices, current trends, and effective strategies of social media and user engagement. $200 discount with SPEAKERVIP code. Early registration ends August 14th http://www.engageexpo.com/sj2009/

Early registration ends August 14th (price goes from $595 to $795). Use this Special Discount Code: SPEAKERVIP and register by August 14th to save an additional $200 off.  With the earlybird price + your discount = your cost to attend is only $395! (full price is $1,295 so you save a bundle). To register go here: http://www.engageexpo.com/sj2009/

Win Mitch Liu’s money – You don’t want to miss this!!!

Offerpal Media is hosting “Win Mitch Liu’s Money”, an evening of fun, networking and gambling in which Mitch Liu, Offerpal co-founder & vice president, challenges you to Poker and Blackjack.

This is one tournament you don’t want to miss.

If you are up for the challenge, then keep the evening of August 21st open and drop in at the Blue Chalk Cafe in Palo Alto at 6:30p.m.
Here are some details:

Venue: Blue Chalk cafe

Location: 630 Ramona St
Palo Alto, CA 94301

Date: August 21st.

Time: 6:30pm.

Drinks, appetizers and playing chips are all on Mitch.

Email: deepika.bajaj@offerpal.com and I will send you an invite…

Let the Games begin. Are you ready to win?

Offerpal Media Named to the 2009 AO Global 250 List


We’ve been very fortunate in the past to be recognized by the people at AlwaysOn. Just a year ago we were named to the prestigious AlwaysOn Global 250 Top Private Companies List. It’s amazing how fast time flies because we’re thrilled to have been named to the list again for 2009. The team is humbled by the recognition considering the competitive climate in which we operate. A huge “thank you” to the AlwaysOn team for this award.

AlwaysOn editors compiled the seventh annual elite Global 250 list (previously known as the AlwaysOn 100) with assistance from KPMG’s emerging business practice, KPMG VC Practice. Together, they surveyed hundreds of venture investors, investment bankers, and technology insiders, who nominated more than 800 companies to determine the AlwaysOn Global 250 winners. The AO Global 250 represents the best of emerging innovators and disrupters from all the technology sectors that Alwayson covers, and therefore is their most distinguished annual competition.

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