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Archive for November, 2009

‘Tis the Season: Boost Your Virtual Goods Sales for the Holidays

Introduction

From early in the morning on the day after Thanksgiving to late in the night on Christmas Eve, traditional merchants experience their busiest weeks of the year. According to the National Retail Federation, “For many traditional retailers, the holiday season can represent anywhere between 25—40% of their annual sales.” Retailers often offer generous sales and discounts, conduct special giveaways and promotions, or even launch entire new product lines featuring holiday-themed designs in order to capitalize on consumer’s charitable moods and open wallets during the holiday season.

But what about the merchants that sell virtual goods—the developers of online games and social networks that sell digital items such as virtual gifts, in-game functionality, or decorative goods? What can they do to capitalize on the holiday season?

Our advice: follow these same strategies.

With the holidays fast approaching, it’s not too late to start planning how you can boost your virtual goods sales this season. To offer a few ideas, we took a look at some of the common practices followed by popular social games and virtual worlds during the recent Halloween season.

Tip #1: Introduce Holiday-Themed Items

One of the best and most obvious ways to leverage the holiday season is to introduce a set of specialty items with holiday themes. Think Christmas trees and Menorahs, snowmen and jingle bells – even virtual replicas of those obnoxious sweaters with the flashing lights that somebody’s father inevitably wears to the annual holiday party.

For Halloween, there were plenty of examples of social applications and web sites that introduced seasonal items. The Facebook application Barn Buddy, for example, introduced dozens of spooky or downright scary items users could display on their farms, including haunted barn houses, black cats, “Beware” signs, and the bandage-wrapped arm of a mummy reaching out from the ground.

Similarly, the application Fish World, with 9 million Monthly Active Users (MAUs), introduced special Halloween-themed fishes, including a Pumpkin Fish, Skeleton Fish, Zombie Fish, Mummy Fish, Ghost Fish and others.  They also created Halloween-themed backgrounds and decorations for their user’s fish tanks. The decorations came in both regular versions, which could be purchased either through “Coins” (their in-game currency) or “Fish Bucks” (their Real Money Transfer currency) and “premium” versions, which could only be purchased with “Fish Bucks.”

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

There are several ways to boost the demand and sale of these specialty items during holiday seasons:

  • Promotion: Significant promotion of special items on key pages and during user log-in is critical to establishing demand for them. Also try showcasing users who have purchased these items and the creative ways they have used them on some type of community page or “Leaderboard”-type feature, as this may help draw the attention of other users interested in purchasing similar items.
  • Limited Time or Supply: Try keeping specialty items limited in supply (e.g. only 50 pumpkin faces) or offer them for a limited time (e.g. a Halloween shop open for 7 days only) in order to create urgency in the users’ minds. It also positions these items as rare or premium items, which takes us to our next point, about premium pricing.
  • Premium Pricing: Just like in real economies, seasonal items should be priced slightly higher than regular items due to the higher demand during a particular season.
  • Dual Currencies: It is also possible to balance your dual currencies by allowing users to purchase seasonal items exclusively through Real Money Transfer (RMT) currency in order to generate direct revenue streams or exclusively through in-game currency to increase overall activity and engagement. For further information on managing dual currencies, see our white paper Monetizing Dual Currency Economies in Online Games.

Tip #2: Conduct Holiday-Themed Events

Nearly every holiday has at least one singularly identifiable event, whether it’s an egg hunt at Easter, a cookout for Memorial Day, or a fireworks display for the Fourth of July. By hosting your own such event – virtually, of course – you can get people excited about participating in your application or web site and thereby increase your user engagement, viral distribution and monetization.

The virtual world Gaia Online, for example, holds a special event for Halloween every year. This year’s event was called “DemonBusters.” Taking place over several days surrounding Halloween, it asked users to pick sides between two Gaian demigods who had been fighting for centuries. After picking the “Light Side” or the “Dark Side,” users were asked to complete specific missions that would let them build up their skills, acquire new items, sabotage the enemy and charge up their team’s weapons.

By steering pre-game conversation about the event to the Gaia forums in order to let people get to know their teammates and “prepare for war,” the virtual world increased user activity and peer-to-peer interaction. The event also created a viral distribution channel by encouraging users to rally their friends to join them in battle by promoting it on Facebook, MySpace, Twitter and digg.

Other special events that took place around Halloween included costume contests that were held on a large number of applications and virtual worlds. WeeWorld, for instance, allowed users to trick-or-treat in the virtual neighborhood of Woodland Hills, where they could actually walk their avatars up to the front doors of haunted houses for a trick or a treat.

Tip #3: Create Special Tasks, Quests or Missions

Another way to monetize through the holiday seasons is to come up with special holiday-themed missions, tasks or quests for your users to take part in. Consider having them decorate a tree or light a Menorah, and award them with virtual currency when they are finished. Missions like these help deepen user engagement and, if done correctly, can also create a viral channel.

While tasks or missions could be part of a larger event, as seen in tip #2, they could also be as simple as offering virtual currency in exchange for users showing off their avatars on Facebook, as the virtual world Zwinky did during their “Trick AND Treat” event.

Tip #4: Launch a New Product, Feature or Game

Lastly, some developers time the launch of new products, features or entirely new applications around certain holidays. Traditional retailers do this all the time—think of all the toy, food, clothing and entertainment companies that launch new product lines just in time for the holiday shopping season.

In 2008, the social application Hatchlings was originally launched shortly before Easter as Worldwide Easter Egg Hunt, an app focused around the game’s core social feature of users going around and searching for decorative eggs hidden in other users’ profile pages. Today, the app has more than 800,000 very active and very loyal Monthly Active Users, and it has expanded its functionality to let users hatch “cute little critters” and help them collect eggs of their own, hence its change of name.

Just this past Halloween, the app Monster Farm was launched on Facebook to capitalize on both the popularity of farming apps and the holiday tie-in by letting users “replenish the world’s stock of monsters…by farming them.” Launched about a week before Halloween, the app grew to more than 40,000 MAUs in just its first two weeks. Its usage has slipped a bit in the brief time since then, but given the clever design of the monsters and well thought-out mechanics of the game, we wouldn’t be surprised to see it evolve into more than just a one-time novelty app.

Conclusion

The holidays hold plenty of opportunities for social game developers to tap into seasonal themes in order to engage their users more deeply and get them to spend virtual currencies. Obviously, some holidays hold more opportunities than others – Halloween, for example, is probably a better holiday to design a special event or special virtual goods around than, say, Arbor Day (although the latter is an ideal holiday for “green” apps to come up with something special).

The holiday season that includes Christmas, Hanukkah, Kwanzaa, Ramadan and others, however, is the most ideal time of year for developers to develop special goods, events, missions or even new games and applications. The tips provided in this white paper are by no means an exhaustive list. We’ll be interested to see what other unique and compelling ideas developers come up with for this holiday season.

Got tips, comments or feedback? Please contact us at info@offerpal.com.

Offerpal Bowling Night

Offerpal Team recently went out for Bowling.

Here are some pics of the team testing their skills in bowling.

Offerpal Issues Advertising Policies

The direct marketing industry, in all channels, is plagued by unscrupulous marketers distributing offers of questionable integrity. Recently, this problem has become spotlighted in the social media. We’d like to take this opportunity to tell you about steps that Offerpal has taken, and will continue to take, to ensure such marketers and offers are eliminated from the social media industry and to protect our user experience.

Yesterday, we became the first “offer” company in the industry to publish our own set of Advertising Policies, which forbid any offers that are misleading, deceptive or otherwise objectionable, while defining clear guidelines and principles for the language and creative of offers which we will distribute. To enforce these policies and standards, we have implemented a multi-step review process which ensures that each and every offer we distribute is in complete compliance with the developers and publishers through whom the offer is being distributed.

This review is conducted before the offer “goes live.” In addition, we are implementing automated processes for continually verifying the current live offer with the approved offer to verify that no changes have been made by the advertiser. And as we have been doing all along, we are personally processing all customer service inquiries to address any inquires from consumers about offers or offer fulfillment.

Throughout the past few weeks, we have remained in very close communication with Facebook, MySpace and the other major social platforms, as well as with the major application developers, to involve them in our compliance process. We are not running any offers that are not clearly compliant with the requirements of these publishers.

On the advertiser side, we have added many high-value new offers into the mix, so that today you will find hundreds of compelling offers from recognizable brands such as Real Networks, ProFlowers, New York Times, DirecTV, Disney, Yahoo, Blockbuster, Netflix, Priceline, Discover Card, Columbia House, Nielsen, Gevalia and many more. We are aggressively adding new offers every day, including exclusive offers that are only available to Offerpal clients.

As our new CEO, George Garrick, mentioned in his open letter to the industry on November 5th, we will do everything we can to lead the industry and set a positive example. Offerpal is in the fortunate position of having more resources than any of our competitors, and we are aggressively applying these resources to take our industry to the highest possible standard of quality and integrity.

Over the next few weeks you will hear much more from us on our progress. We encourage you to contact us if you have any questions or would like to provide feedback on how we’re doing.

Why Virtual economies thrive? – interesting insights from VGS2009

Early this month, Virtual Goods Summit invited thought leaders to share their perspective on Virtual Goods and Virtual Economies. These thought leaders shared from their knowledge in this field.

One such presentation was from IMVU, “An Avatar based social network and 3-D virtual world” by Lee Clancey, VP Product Mgmt an GM for direct revenue. IMVU shared that 80% of their direct revenue comes from consumers. This opens up a window to have an open conversation on how IMVU increases engagement and stickiness.

Below is the presentation: Check out the  key learnings.

Second presentation that looks into “Virtual Goods, how and why they work“, was from Amy Jo Kim, CEO of Shufflebrain. The presentation brings forth how virtual goods in the context of virtual worlds is a social phenomenon – used for shopping, gifting and decorating. Essentially, it is all about PEOPLE.

Below is the presentation: Check out the 5 steps for launching Virtual Goods:

Thought Leadership Series: Challenges of porting games across social networks

Offerpal Media continues to develop its ‘Thought Leadership Video Series .  We sat down with Blake Commagere to talk about various topics. In the first interview, he shared his thoughts on what to learn from the traditional gaming industry. In the second interview, he spoke to us about gamer’s psychology, social networks bringing new audience to gaming and much more…In his third interview, he shares with us the challenges of porting games/apps across different social networks and platforms.

Blake is the creator of the highly successful Zombies, Vampires, and Werewolves games on Facebook. Previously, he led the development of the Causes application on Facebook.

EPISODE 1: “What social game developers can learn from traditional games?”

In this interview, Blake revealed his insights on social versus traditional (PC/console) game development.

EPISODE 2: “Are gamers moving away from pricey console games?”

In this interview, he shed light on how social networks bringing new audience to gaming and challenges to traditional game developers.

EPISODE 3:  “What are the challenges of porting games/apps across different social networks and platforms?”

Topics include:
- Lessons learned from Blake’s perspective
- The biggest challenge to porting
- Differences in monetization across networks

osted on by myofferpal | Edit

Offerpal Media continues to develop its ‘Thought Leadership Video Series ,‘ in which we will interview some of the foremost experts, entrepreneurs and, yes, “thought leaders” in the field of online gaming and social publishing. In the first video interview, we sat down with Blake Commagere to talk about various topics. In the second interview, he spoke to us about gamer’s psychology, social networks bringing new audience to gaming and much more…

Blake is the creator of the highly successful Zombies, Vampires, and Werewolves games on Facebook. Previously, he led the development of the Causes application on Facebook.

EPISODE 1: “What social game developers can learn from traditional games?”
In this interview, Blake revealed his insights on social versus traditional (PC/console) game development.

EPISODE 2: “Are gamers moving away from pricey console games?

Topics include:
- Gamer’s moving away from pricey console games?
- Social networks bringing new audience to gaming
- Challenges to traditional game developers in this new social gaming environment.

An Open Letter from Offerpal’s New CEO

I am the new CEO of Offerpal (as of yesterday) and although I’ve only got 48 hours under my belt, and have entered this industry in the midst of a recent firestorm of controversy, I thought it was time to share some of my thoughts and plans.

Direct marketing, in particular lead-gen, has always been full of questionable, misleading, and outright fraudulent marketers and offers.  We all get these daily via snail mail, email, phone, and late-night TV.  Unfortunately, this is the nature of the Direct Marketing beast.

Although a distribution channel which carries such offers does not actually create the offers, I do believe that a channel that wishes to be perceived as credible and of high integrity does indeed have a responsibility to make sure that the offers it distributes are not deceptive or “scammy.”

Over the last year, the use of offer-based payment systems such as Offerpal has skyrocketed, and it’s pretty clear today that the industry has not kept up with its explosive growth in terms of properly policing the offers that are being distributed.

I am not going to comment on events leading up to this situation, nor on other players in the industry, but I have quickly concluded that regrettably, Offerpal has been guilty of distributing offers of questionable integrity from some of our many advertisers.  The policies we’ve had up until now have not been thorough enough to prevent such offers from airing, nor has our organization had the proper focus and accountability to ensure quality assurance over the offers we distribute.

As a result, we’ve had a number of offers which were recently taken down by either ourselves or our partners.  Although we believe that the majority of our offers were valid and not misleading in any way, we have acted conservatively by taking down the majority of our offers and we are now in the process of letting them back into the system after inspection.

However, we’ve also made some erroneous communications to partners and developers about the state of our compliance.  In particular, we recently sent a letter to our Facebook developers which assured them that we were completely in compliance with Facebook standards, when in fact we were not.  This was not a deliberate tactic of any kind, it was a mistake that reflected our ineffective checks and controls.  But nevertheless, it was an inaccurate claim and for that we take full responsibility, and I apologize to Facebook and to their user community.

The good news in all this is that it has brought to light some very important issues for our collective industry which need to be addressed immediately.   For our part, we will be doing the following:

  1. It will be a fundamental part of the Offerpal culture that any offers we distribute meet stringent standards of integrity and quality, as specified by our partners, credible industry experts, and good old common sense.
  2. We will individually inspect and approve every single individual offer before it is allowed to go into distribution on our system.
  3. We will customize our offer profiles to meet the needs and standards of each partner and will not attempt to have a “one size fits all” approach.
  4. We will do everything we can within reason to lead the industry and set the example in these efforts.

Over the coming weeks you will hear much more from us on this issue, but more importantly you will see action and results.  I will remain personally involved in this initiative and consider it one of my highest priorities in assuming my new role here.

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