Selling Pixels: Real-world Data on Virtual World Sales from Mobile & Facebook Games
As the free-to-play market continues to grow, developers are looking for insight on how to bring their games into the freemium space. With in-app monetization proving, for some games, to be more than 25 times more effective than paid, it’s easy to see why. By implementing the right items and marketing techniques, developers can increase their Daily ARPU 3 times in just a few days. During this presentation, we’ll be taking a look at the breakdown of in-game virtual goods items sales from some successful Facebook and mobile games to see what works in these virtual goods-driven titles. From map packs and clothing to pets, energy boosts, weapons and so on, we review what sells and what does not from games that are currently live.
Special thanks to GameDuell and 5th Planet for sharing their data with us.
